CACTUS Partners with Public Libraries in Submission to ISED's "Innovation Agenda" Consultation
In parallel to the DigiCanCon consultation conducted by the Department of Canadian Heritage, the Department of Industry, Science and Economic Development (ISED, formerly Industry Canada) conducted an "Innovation Agenda" consultation in late 2016 and early 2017.
CACTUS partnered with the Ontario Library Association, The British Columbia Library Association, and the Canadian Federation of Library Associations in making a submission requesting support for community media organizations and public library maker spaces to teach digital skills, and in particular coding and video game production as a form of community media. This means that in the same way that community members have been able to learn traditional media production such as TV and radio while creating locally expressive content, they will be able to learn to design and create video games that explore local issues, express local culture and foster dialogue about community issues.
Video games are well positioned to foster dialogue because they can model complex systems and encourage players to consider issues from multiple points of view. Games require players to exercise agency and make choices within games, engaging their empathy in a way that other media including TV and radio cannot, except in directly interactive formats such as studio programs or call-ins.
The initial ISED consultation was open-ended, encouraging comments on a broad range of issues. CACTUS' submission with its public library partners was re-submitted in July as a formal funding proposal under ISED's CanCode program.
Click here to read our submission.
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